//checkin: 05/24/99 0012 File STD.CCDsafe.useq ID: 0xd73 Version: 3 Checked in. //checkin: 03/01/99 1157 File STD.CCDsafe.useq ID: 0xd72 Version: 2 Checked in. //checkin: 11/08/98 2005 File STD.CCDsafe.useq ID: 0xd71 Version: 1 Checked in. //checkin: 03/07/98 1236 File STD.CCDsafe.useq ID: 0xd70 Version: 0 Checked in. //checkin: 03/06/98 1657 File STD.CCDsafe.useq ID: 0xd70 Version: 0 Checked in. Doc update //name STD.CCDsafe //description: checks for CCD safety //revision: 3 - R. Shine //status: draft; checked by: (initials and date) //date: 19990523 //keywords: 6: CCD //ID: 000.000.000.000 //Type: scene //Target: //Termination: upon completion //Telemetry: none // 5/23/99 - revised to wait 15m when we get a hit, bump down by 6 for // the next try, the old code returned immediately with 99 // we now return with 0 always. It is likely that this will // be modified again when/if we think of a better way. $type:scene; // revised to not use $g8 and $g9 11/4/98 R. Shine $L1 = 42; //three times the max. number of allowed "overexposures" if( $MNV > 2000 || $MXV > 3500 ) { $g7 = $g7+3; // if ($g7 > $L1) return(99); if ($g7 > $L1) { wait(15m); $G7 = $G7 - 6; return(0); } } else { if (($g7--) < 1) $g7=0; return(0); } return(0); // superfluous return to keep parser happy